G.C.A. - Gun Changin' Action
A downloadable game for Windows, macOS, and Linux
G.C.A. is an arena FPS where you have to you survive waves of robots for as long as possible, while having to change guns constantly. Made for My First Game Jam: Summer 2020.
Controls:
- WASD - Move
- Space - Jump
- Left Mouse - Shoot
Alternative Controls:
- Arrow keys - Aim
- Left Shift - Shoot
Some gameplay tips:
- Always keep moving or else you'll get hurt! The faster you go, the more accurate your shots will be.
- The robots are dumb, they can hurt eachother! Use that for your advantage.
- If the current wave is too hard, you can leave the map through the corridor you came in! You'll get some extra points.
Made with:
Unity, Blender, Photoshop, Audacity, Bosca Ceoil and SFXR.
Credits:
- Programming, modelling, game design and some sound effects made by me.
- Music by Komiku - https://freemusicarchive.org/music/Komiku/The_Binge_Watchers__Score_1
- Robotic voices - https://lingojam.com/RobotVoiceGenerator
- Aditional sfx's by - magnuswaker, musicandsoundyay, bennychico11, nebulasnails, Lubini, InspectorJ, morganpurkis, SoundFX.studio, coolguy244e, IEDlabs and Partners In Rhyme.
- Tweening Unity addon and some UI elements -LeanTween.
Special thanks to:
- condmaker - for helping me with Unity's shenanigans and giving thorough feedback on the game!
- all of my friends that playtested it - for their time, critiques and sugestions!
- MFGJ's administrators - for organizing such a cool and inspiring event!
- and, of course, you! - for playing the game!
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | mikewigmar |
Genre | Action |
Tags | FPS, My First Game Jam, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Development log
- Version 1.1 released!Jul 26, 2020
Comments
Log in with itch.io to leave a comment.
Couldn't really play this too well on my trackpad, whoops. I do like the art and the neon cyberpunk aesthetic!
If you expand this and add more guns, consider both increasing the kind of guns you cycle through via pickups during new waves, and some more science-fictional designs like energy weapons - I feel like they'd fit the framing device and the aesthetic well.
Thank you! For now I'll be shelving the project, but if I ever come back to it, I'll definitely implement more sci-fi guns and a more rewarding gun cycling system!
oh and sorry for the late reply